Spec ops the line tv tropes
The game is great for any literature student who wants to impress their historiographical metafiction tutor but it's still an average game.īut do we play games for the gameplay or the experience nowadays? Something like Life is Strange has next to no gameplay, but as an experience is great. Plotting this on a graph with narrative excellence on the Y axis and gameplay excellence on the X axis Spec-Ops may score a 9 or a 10 on the former but it's merely a 5 on the latter. Woohoo, look at how the tougher iron-clad enemies foreground the stereotypes and well-trodden tropes of videogame shooters. And I do think there's been a tendency for (some) people to forgive a lot of the average game and level design as being brilliantly metatextual. I enjoyed parts of it but there were also levels that were just a slog. That's not to say a good story can't enhance a game, but surely the games the thing. But bravo to the developers for even exploring it.īut here's the thing, I have never played a videogame to experience a great story. It's great that people are finding a lot of narrative juice in the gaps but I personally found the metatextuality a bit basic. But I also think there's been a tendency, at least in this thread, to give the writers more credit than they're due. So ultimately I think this is a landmark game when we talk about narrative development in the medium. I actually have something of an interest in this title as I was in one of the early meetings where the game was being pitched/discussed between publisher and developer.
![spec ops the line tv tropes spec ops the line tv tropes](https://i.ytimg.com/vi/TRky-8_AiWY/hqdefault.jpg)
First off, thanks to Zok for sending me this game.